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Mollwitz 1741: Frederick the Great's First Battle
Mollwitz 1741: Frederick the Great's First Battle
by White Dog Games (2015)
Player Count
1 to 2

Player Ages

Playing Time
1 hour
  • Wargame
  • Pike and Shot
  • Age of Reason
  • Designers
  • Michael W. Kennedy
  • Jeff Berry (II)
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • José Ramón Faura
  • Mike Mirfin
  • Antonio Pinar
  • Family
  • Country: Poland
  • History: War of Austrian Succession
  • Rating: 7/10 from 4 users


    Mollwitz 1741 was fought on April 10, 1741 between Prussia and Austria in the War of the Austrian Succession. This game uses the Stand and Deliver Standard Series Rules for tactical warfare from about 1700 to 1799. The Standard Series Rules provide beginning and advanced players with the feel of linear combat of the time while being designed for easy play.

    The 22” x 17” inch game map represents the general area where the battle was fought around the small Polish village of Mollwitz. Each hex is about 180 yards across. The map is mostly white as there had been a heavy, late snow in April that year.

    There are three general types of combat units: foot (infantry and grenadiers); mounted (cavalry and cuirassiers); and artillery. In addition, there are commander units.

    Frederick II and his army were caught behind enemy lines with a large Austrian force lying between him and the rest of his kingdom to the north with his supply and communication lines cut off. The Prussian player wins the game if at the end of the game any Mollwitz Town hex is occupied by Prussian ordered foot units. The Austrian player wins immediately if Frederick II is killed. The Austrian player wins if at the end of the game the Prussian player does not capture at least one Mollwitz hex and at least 6 ordered Austrian infantry units remain on the field. Either side wins if the other should rout. Anything else is a draw.

    There are ten game turns. Each game turn consists of the following phases performed in the sequence shown:

    A. Roll for Turn Initiative
    Both players roll one six-sided die (1D6). The player who rolls the higher result is the First Player. In the event of a tie, roll again.
    B. First Player Phases
    a. Ranged Artillery Fire
    b. Movement
    c. Combat
    d. Rally
    C. Repeat Above Phases for the Second Player
    D. Both Sides Check for Rout; Advance Turn Marker

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