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microCrime
microCrime
by (Web published) (2022)
Player Count
1 to 99

Player Ages
14+

Playing Time
20 minutes to 45 minutes
Categories
  • Bluffing
  • Negotiation
  • Party Game
  • Deduction
  • Murder/Mystery
  • Designers
  • Matteo Bonvicino
  • Mechanisms
  • Variable Player Powers
  • Voting
  • Partnerships
  • Role Playing
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Roll-and-write
  • No table needed
  • Rating: 8.11/10 from 9 users

    Description

    microCrime is a Roll-and-Write investigation game for 1+ people. You are the detective. And you need to solve the case. It features intriguing game mechanics, ever changing scenarios, a detailed Rulebook and tables. Plus, it's endless and ever changing!

    The game starts soon after the Chief Inspector ends writing the premises of the case on the Case File by rolling dice several times and writing down the results took from the rulebook's tables.

    At this point, all the players try to solve the case, building up a story which should include and bring to light all the elements, especially the missing ones, of the crimes scene, getting to a final solution, in order to close the case.

    Detectives discuss their ideas and perceptions of the crime scene in its whole and try to figure out a possible solution, finding a meeting point that could explain the murder.

    Investigation can vary in duration, based on the ability of the detectives to deal with the fundamental six questions every detective is asked to answer to close any case: How? What? When? Where? Why? Who?

    While the investigation goes on, detectives should try to enrich their reconstruction of the case with more and more detailed elements.

    Discussion and interpretation are fundamental, during this part of the game. Only with discussion, deduction and compromises they'll be able to meet a point where everyone is satisfied with the story.

    When all involved players are pleased with the reconstruction they inform the Chief Inspector which writes down the story, closing the investigation, solving the case and, ultimately, ending the game.

    It goes without saying that if players can‘t build up a story encasing all the elements of the crimes scene and get to a final solution, they can agree to archive the case. In this case players might want to try and solve the case another time, considering it a cold case.

    To play this game no investigation knowledge or improvisation skills are necessary. Players debate the case, evidences and dice results by combining all the elements to create the most convincing and entertaining solution for the case.

    Also, the crime scene is the main attraction of microCrime and the game gives you the opportunity to immerse yourself in it. After players select an area to play in (it might be the bedroom, the kitchen or any other space they want, like the courtyard, the garage or anything else) they can consider that space like a real crime scene by exploring it and simply by walking and looking around.

    Moving through the crime scene and looking carefully at its peculiarities could prove to be really useful and interesting.

    -description from designer

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