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Micro-Combat
Micro-Combat
by Barcelona Institute for Global Health (ISGlobal), El Troquel (2018)
Player Count
1 to 4

Player Ages
10+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Educational
  • Designers
  • David Sastre
  • Àlex Caramé
  • Mechanisms
  • Cooperative Play
  • Artists
  • Albert Tworents
  • Rating: 0/10 from 0 users

    Description

    Pathogens are attacking the population of the city! As good healthcare professionals you have the mission of thwarting this threat. Your city depends on you! Micro-Combat is a game of cooperation - you can only overcome these pathogens by working together!

    Micro-Combat is a game designed to work among the young population on the subject of infectious diseases and to understanding the causes and risk factors for antimicrobial resistance.

    In Micro-Combat you will play the role of health authorities who have the mission of thwarting the attack of pathogenic agents (virus, bacteria, fungi and parasites) which can make the population of your city ill. Your goal is to avoid any of the characters in the game losing all their defenses, and to do this you will have different preventive measures and medications... which are not always enough.

    The game has 3 types of cards: character cards, attack cards (pathogens, "out of stock" cards and antimicrobial resistance cards) and defense cards (prevention measures and medications)
    At the start of the game, 5 characters are chosen at random and placed in the center of the table. Each character has some defense points and an innate prevention measure.

    The game consists in using the defense cards in order to stop the characters from losing their defense points due to the effects of the pathogen cards. Everyone plays at the same time, with no turns or player order. The pathogens are defeated through player cooperation. The game consists of 6 rounds. Each round includes the following phases: exposure (to pathogens); prevention and treatment; infection and contagion. If a character reaches zero defense points, the players lose the game.

    -description from designer

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