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Mesozoic Mayhem
Mesozoic Mayhem
by (Web published)
Player Count
2 to 5

Player Ages
10+

Playing Time
15 minutes to 20 minutes
Categories
  • Card Game
  • Prehistoric
  • Designers
  • Craig E. Somerton
  • Mechanisms
  • Trick-taking
  • Predictive Bid
  • Family
  • Animals: Dinosaurs
  • Rating: 8.31/10 from 20 users

    Description

    Mesozoic Mayhem is a fun and engaging 21-card micro game for 2-5 players in 15-20 mins. A game that neatly fits in your pocket or purse and can be played almost anywhere.

    The game has 6 asymmetric suits ranging from 1 card through to 6 cards, with values 1-7 spread across the suits. Gameplay includes trick-taking, publicly visible suits, and simultaneous bidding; creating an exciting and surprisingly strategic gameplay experience.

    Each round players are dealt a hand equal to the round number (1x card in round 1, 2x cards in round 2, etc.)

    With all suits openly visible to all players, everyone must try to predict how many tricks they will win in the round - they bid simultaneously by revealing a number of fingers.

    The bids are recorded and the trick-taking phase commences.

    Everyone plays their cards using standard must-follow trick-taking rules, however, the highest card wins the trick, regardless of suit. BUT... if cards of the same number are played, they cancel each other out and the next highest card wins the trick. This often leads to surprise outcomes and plenty of laughs and groans.

    Points are awarded based on whether players correctly predicted their bids or not:
    • 2 points per trick if you equalled your bid
    • -1 point difference if you missed the bid
    • 1 point per round number of you correctly bid zero
    • -1 point per round number of you bid zero but won tricks

    Gather all the cards, shuffle and deal again.

    Play multiple rounds and the winner is the player with the highest score.

    —description from the designer

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