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Merchants of Magick: Dangerous Business
Merchants of Magick: Dangerous Business
by Rock Manor Games (2024)
Player Count
1 to 8

Player Ages
14+

Playing Time
45 minutes to 1 hour
Categories
  • Fantasy
  • Dice
  • Expansion for Base-game
  • Designers
  • Clarence Simpson
  • Mechanisms
  • Paper-and-Pencil
  • Dice Rolling
  • STR-04 Solo Game
  • Contracts
  • Bingo
  • Artists
  • T.L. Simons
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Guild: Game Designers of North Carolina
  • Roll-and-write
  • Rating: 6.5/10 from 2 users

    Description

    The townsfolk are restless and fearful of diabolical creatures threatening the realm. Which means demand for enchanted items, weapons, and armor is at an all time high in the kingdom! A perfect time for a shrewd Merchant to open up a shop and profit off of the frightened townsfolk and mighty warriors arriving to fend off monsters at the Queen’s behest.

    Dangerous Business is the first expansion to Merchants of Magick, the acclaimed crunchy roll and write game of magical item crafting set in the fantasy world of Set a Watch. Dangerous Business includes a variety of new expansion modules to add new elements to the game. Choose from a variety of new Sponsored Adventurers and equip them to slay monsters or square off against a new Traveling Merchant solo mode.

    —description from the publisher

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