Advertisement

Active Sellers
Calendars
Puzzle Master
Things From Another World
FUN.com
Merchants of Magick: A Set a Watch Tale
Merchants of Magick: A Set a Watch Tale
by Rock Manor Games (2021)
Player Count
1 to 8

Player Ages
10+

Playing Time
45 minutes to 1 hour
Categories
  • Fantasy
  • Dice
  • Industry / Manufacturing
  • Designers
  • Clarence Simpson
  • Mechanisms
  • Paper-and-Pencil
  • Dice Rolling
  • STR-04 Solo Game
  • Contracts
  • Bingo
  • Artists
  • T.L. Simons
  • Boris Stanisic
  • Family
  • Guild: Game Designers of North Carolina
  • Roll-and-write
  • Manufacturing: LongPack Games
  • Components: Polyhedral (not D6) dice
  • Digital Implementations: Tabletopia
  • Series: Set a Watch (Rock Manor Games)
  • Rating: 0/10 from 0 users

    Description

    In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch.

    Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin — but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door!

    After ten rounds, the player who has earned the most coin wins.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace