Advertisement
|
Merchant of Venus: The Variant Mini Expansion
![]()
DescriptionMerchant of Venus provides a nice, solid base upon which to build variants. In addition to providing a simple movement system for combining speed, navigation and carrying capacity, it provides a balanced economic model with which to play. These two aspects combine to be very handy when you're modelling such expensive pastimes as war, politics or civilization. During the development of Merchant of Venus many alternative rules were tried and discarded. The variant here presents some of the best of these alternate rules, and the counters to implement them. These rules add quite a bit of versimilitude and fun to the game, but they also add some complexity, unbalance the play a bit, distract the players from the commercial aspects, and/or increase the playing time. That's why they weren't included in the original game. Generally, each variant rule can be used by itself, or it can be freely combined with the other rules. The variant rules are:- Fast Set-up: Shortens setup time by mixing in the bonus markers with the goods markers and placing them only on culture discovery, makes bonus markers appear more early. - The Lost "?" Box: Make the asteroid in the Multi-Generations Ship a "?" box.
Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
Comments (0)