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Memoria Bluff
DescriptionIntroduction Goal ROUND 1 2) Once everybody’s ready, the older player is designated as the Speaker. Then, he places in front of him and face down his « Bluff » card if he’s going to lie or his « Memoria » card, if he’s going to tell the truth. Then, he declares the number of pictures he’ll use in his memory and then tells it. 3) Once his memory has been told, each player (beginning with the player who is placed on his left) can ask a question to the Speaker if he wants to, in order to gather more information, or to unsettle him to see how he’ll react (If the Speaker’s memory is true, he has to answer the questions honestly. If his memory is false, he can tell what he wants). 4) Then, each player has to decide if the Speaker’s memory was true or false, placing his Memoria or Bluff card in front of him (His Memoria card if he thinks it was true, his Bluff card, if he thinks it was a lie). 5) Then, beginning with the player placed on the Speaker’s left, each player reveals his card, explaining if he wants to, why he believed or not in the Speaker’s memory. Then, the Speaker shows his own « Memoria » or « Bluff » card et gives some details about his story if he wants to. 6) Then, you have to count the points (see the following paragraph « How to count points »). 7) Then, the player who was sitting on the Speaker’s left becomes the Speaker, and so on and so forth until everybody’s been Speaker once. 8) Once the round is over, the 6 used « Snatch » cards are discarded. ROUND 2 1) The Speaker draws the first « Snatch » card from the deck and has 45 seconds to remember or imagine a memory linked to this card. 2) He puts his « Memoria » or « Bluff » card in front of him and tells his memory. 3) The other players use their « Memoria » or « Bluff » card to decide if the Speaker’s memory was true or false. Contrary to the first round, they can’t ask him any questions. 4) The Speaker scores 3 points for each player who was wrong about his memory. The other players scores 3 points if they were right about the Speaker’s memory. 5) The drawn « Snatch » card is discarded and replaced with another one. Then, the player who was sitting on the Speaker’s left becomes the Speaker, and so on and so forth until everybody’s been Speaker twice during this round. 6) The game is over ! It’s time for you and your fellows to leave Memoria city. The one who has the highest score keeps his new memories with him. In case of a tie, don’t hesitate to go back to the city to decide who is the worthiest time traveller. -description from designer Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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