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Medieval Academy: Expansion «Gallantry» and «Magic»
Medieval Academy: Expansion «Gallantry» and «Magic»
by moses. Verlag GmbH, uplay.it edizioni, Blue Cocker Games (2014)
Player Count
2 to 5

Player Ages
8+

Playing Time
30 minutes
Categories
  • Card Game
  • Party Game
  • Medieval
  • Deduction
  • Expansion for Base-game
  • Humor
  • Designers
  • Holger Bösch
  • Nicolas Poncin
  • Mechanisms
  • Card Drafting
  • Artists
  • Bernhard Skopnik
  • Pierô
  • Family
  • Black Stories
  • Promotional Cards
  • Rating: 7.34/10 from 69 users

    Description

    This is a Medieval Academy expansion. These variants require the Medieval Academy game. All the basic rules apply except for the modifications described in the rules that come with this expansion. You can play in the same time with as many variants as you want.

    This expansion is a single board with 'Gallantry' on one side and 'Magic' on the other.

    Gallantry Board
    In disc’s order on the Gallantry side of the board, each squire chooses and applies one or two bonus. He places his disc on chosen bonuses,in order to make those bonus unavailable for the others squires. On less than 4 squires games, only first and second squires earn bonus.

    Magic Board
    As on Gallantry board, on Magic board, squires don’t directly win Chivalry points, but Magic board allows them to move forward on any board. On scoring, (turns 2 and 5, after Gallantry scoring), only the 3 first ranked squires (or the 2 first ranked in 3 players games) earn cases bonus; they could move forward their own discs by a number of cases according to their position on Magic board. The move can be split on one or several boards.

    Move order:
    1)First, the 3rd ranked squire on Magic board.
    2)After the 2nd ranked squire on Magic board.
    3)Finally, the first ranked squire on Magic board.

    There is a reminder on the top of the Magic board:
    At the end of Turn 2, after the scoring phase, all the discs go back to square 0 on Magic board.

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