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MechWar 2: Suez to Golan
MechWar 2: Suez to Golan
by SPI (Simulations Publications, Inc.) (1979)
Player Count
1 to 2

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Mark Herman
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Scenario / Mission / Campaign Game
  • Movement Points
  • Artists
  • Redmond A. Simonsen
  • Family
  • Yom Kippur War
  • MechWar 2 Series
  • Rating: 6.37/10 from 20 users

    Description

    Suez to Golan is a very detailed simulation of tactical combat during the October War of 1973. In addition to being published separately, the game was also published as one half of the two game package Mech War 2 (Red Star/White Star II is the other half of the set.)

    Key aspects of Suez to Golan include: The issuance of commands to companies, movement in both column and dispersed formations, infantry fatigue and resting, direct fire (by automatic weapons, main guns, and ATGMs), close assault, indirect fire, morale, minefields, aircraft and air defense, ammunition depletion, effects of night, river crossings, engineers, and electronic warfare.

    The Arab and Israeli units are mostly platoons. Each hex is 200 meters across and each game-turn represents five minutes.

    The game has 800 counters and two mapsheets. One map depicts the Suez Canal and environs, and the other depicts a region in the Golan Heights.

    There are thirteen scenarios in Suez to Golan. A comprehensive guide to scenario design is also included.

    • Components :

    Map: 22" x 34" single sheet
    Counters: 800 pieces
    Rulebook: 1 standard; 1 exclusive

    • Stats :

    Average Playing Time: 3-25 hours
    Number of Players: Two-? Player
    Complexity: High
    Suitability for Solitaire Play: Moderate

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