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Mecha!
Mecha!
by Seventh Street Games (1991)
Player Count
2

Player Ages
12+

Playing Time
1 hour
Categories
  • Science Fiction
  • Wargame
  • Fighting
  • Miniatures
  • Designers
  • John Sullins
  • Dave Georgeson
  • Brad Carlson
  • Mechanisms
  • Action Point Allowance System
  • Artists
  • John Sullins
  • Thomas Foss
  • Nikolai Lokteff
  • Family
  • Components: Miniatures
  • Player Count: Two Player Only Games
  • Rating: 6.04/10 from 12 users

    Description

    From the back cover:

    Mecha!(tm) is a fast-paced miniatures combat system that remains true to the Japanese anime giant robot traditions from which it was spawned. Explosions, missile exchanges, down and dirty hand-to-hand combat, and lethal firefights are the trademarks of this high-action and easy-to-learn game."

    A relatively simple rules set for playing a game of anime-style robot combat, they are complete enough to include a limited points-based construction system plus rules for continuing campaigns. The system uses primarily d6's plus a d10. Movement rules include support for "mode changing" (from walking robot mode to hover mode to jet flight mode), and support three-dimension movement, using "Battlepoles"

    138+ pages (probably another dozen pages at the end of the book are unnumbered, containing unit design templates and reference pages). Artwork is all black-and-white, with mostly hand-drawn art, but includes quite a few photographs of models being used.

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