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Meade's Turn: The Mine Run Campaign and Gettysburg
DescriptionTwo division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules. Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across. Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force. Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing). Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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