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MBT: FRG
MBT: FRG
by GMT Games (2018)
Player Count
1 to 2

Playing Time
6 hours
Categories
  • Wargame
  • Expansion for Base-game
  • Modern Warfare
  • Designers
  • James M. Day
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Action / Movement Programming
  • Artists
  • Rodger B. MacGowan
  • Family
  • Panzer game system
  • Rating: 8.13/10 from 21 users

    Description

    This 1st MBT expansion focuses on FRG’s (Federal Republic of Germany's) armored and mechanized forces. Poised in defense of the Fatherland from the looming Soviet invasion, the West German Army’s panzer and panzergrenadier divisions are not just ghosts of their World War II namesakes. This time it is Leopard tanks, Marder infantry fighting vehicles and Jaguar tank destroyers filling out their ranks. Its 1st Corps makes up part of NATO’s Northern Army Group (NORTHAG) along with BAOR while its 2nd and 3rd Corps stands alongside the US 7th Army in NATO’s Central Army Group (CENTAG).

    This box contains 10 new scenarios. The 4 new double-sided geomorphic maps can be combined with all other MBT base game and expansion maps to create new battlefields. Detailed TO&Es for the West German Forces are also included. As a new feature - 10 double-sided Leader counters per force are included, 30 total counters (US, German and Soviet).

    In order to play this expansion only the MBT basic game is required. The MBT: BAOR and/or MBT: 4CMBG expansions are not.

    Included FRG units:
    German: Biber AVLB, FlaRakPz 1, Gepard, Iltis, Jaguar 1 + 2, Leopard 1A4 + 1A5, Leopard 2A3 + 2A4, M113A1G + AGP + PzM, Marder 1A2, TPZ Fuchs, Spaehpanzer Luchs A2, Trucks; Leg Units
    German fliers: Alpha Jet A, Alouette II, BO-105P PAH-1A1, Tornado IDS, UH-1D Iroquois
    Soviet: T-55M, T-62MV, T-64BV, T-72AV + BA, T-80BV + U
    US: M1 Abrams + A1 + IP, M60A3 TTS

    Leaders add a powerful new dynamic to MBT. They represent individuals of various ranks and skills that can influence gameplay in a number of unique ways. In almost all cases, scenarios do not indicate the presence of any particular leader or leaders. Players may freely add any number of leaders or none at all. Just decide by mutual agreement. Follow the recommended command structure below, or just go with whatever works. There is no correct or incorrect approach as battlefield conditions make fore very fluid situation. There may be occasions where junior officers or NCOs find themselves in overall command or senior officers are commanding only a small contingent.

    Leader Effects:
    • (A) AP Combat: + AP Hit Modifier
    • (G) GP Combat: + GP Dice Roll Modifier
    • Close Assault: + dice roll modifier (use (G) modifier)
    • Hand-to-Hand: + dice roll modifier (use (G) modifier)
    • Overrun: + GP dice roll modifier (use (G) modifier)
    • (S) Suppression Recovery: - dice roll modifier
    • (M) Morale: + dice roll modifier
    • (P) Spotting: + Spotting Ranges modifier
    • (R) IF Response: + Indirect Fire Response modifier

    Box contents:
    • Four double-sided 10x27" geomorphic mapboards, eight mapboards total
    • Three full-color counter sheets
    • 11 full-color Data Cards
    • One Playbook
    • One 10-sided die

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