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Manifest Destiny
Manifest Destiny
by Warp Spawn Games (2014)
Player Count
2
Categories
  • Card Game
  • American West
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Set Collection
  • Hand Management
  • Card Drafting
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    A card game based on the western expansion of North America during the period between the War of 1812 and the American Civil War.

    Players share a common deck comprising 8 suits of between 15 and 23 cards: Warfare, Government, Population, Transport, Economics, Motivation, Land, Discouragement. To start each player is dealt 7 cards.

    Players take turns with each turn comprising 4 phases:

    1. Draw Phase
      • Draw 3 cards from the Deck and put them in your hand.
    2. Action Phase
      • Discard 1 card to gain the benefit according to its type:
        • Warfare (Gain 2 Victory Points).
        • Government (Steal 1 Random card from an opponent’s hand).
        • Population (Draw 3 cards then discard any 2 cards from your hand).
        • Transport (Look at next 5 cards in deck and put 1 in your hand).
        • Economics (Look at an opponent’s hand. Take 1 card and give him 1 card).
        • Motivation (Draw 2 cards).
        • Land (Draw 1 card and gain 1 Victory Point).
        • Discouragement (Opponent must discard 1 random card from his hand).
    3. Meld Phase
      • You may make 1 or more melds or super melds this turn.
      • A meld has 3 or more cards of a single type: a meld of 3 cards earns 5 Victory Points (VP), a meld of 4 cards earns 10 VP, a meld of 5 cards earns 15 VP and so on.
      • A Super meld has 5 or more cards of all different types: a super meld of 5 cards earns 15 VP, a super meld of 6 cards earns 20 VP, a super meld of 7 cards earns 25 VP.
      • Every time you make a meld draw 2 replacement cards.
      • Immediately discard all melded cards.
      • Discouragement cards cannot be used in any type of meld.
    4. End Phase
      • Max hand size is 10 cards. Discard excess cards.

    The game ends after each player has had 10 turns. The player with the most Victory Points wins.

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