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Manchuria Ablaze: A Solitaire Game of the Russo-Japanese War
Manchuria Ablaze: A Solitaire Game of the Russo-Japanese War
by (Web published), Berserker Games (2014)
Player Count
1

Player Ages
10+

Playing Time
1 hour
Categories
  • Wargame
  • Print & Play
  • Post-Napoleonic
  • Designers
  • Erik von Rossing
  • Mechanisms
  • Card Drafting
  • Dice Rolling
  • Point to Point Movement
  • STR-04 Solo Game
  • Artists
  • Erik von Rossing
  • Family
  • Country: Japan
  • Country: Russia
  • History: Russo-Japanese War
  • Player Count: Solitaire Only Wargames
  • Region: Manchuria (China)
  • Rating: 0/10 from 0 users

    Description

    BACKGROUND: Manchuria Ablaze is semi-historical simulation of the Russo-Japanese War (1904-1905). The Game begins shortly after the Japanese surprise naval attack on Port Arthur. The Russians are now building up their forces and gathering their fleets to kick the Japanese out of Manchuria and Korea.

    OBJECTIVE: As the Commander of the Japanese Naval and Land Forces, you must gather your forces and naval squadrons to capture as many Russian Controlled Settlements before the Russian’s Baltic Fleet reaches Vladivostok or President Theodore Roosevelt signs the Portsmouth Peace Accord.

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