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Malifaux: Mr Graves
Malifaux: Mr Graves
by Wyrd Miniatures
Player Count
2 to 1

Player Ages
12+
Categories
  • Fantasy
  • Wargame
  • Horror
  • Expansion for Base-game
  • Miniatures
  • Mechanisms
  • Campaign / Battle Card Driven
  • Rating: 7.5/10 from 4 users

    Description

    Mr. Graves is an expansion unit for Malifaux. He belongs to the Neverborn faction.

    From the Malifaux Tactica Wiki page:

    Overview
    Mr. Graves is the Honeypot's bouncer and secret Nephilim skinwalker.

    Mobility
    Mr. Graves respectable walk and charge ranges and has Shove Aside, allowing him to move through HT 1 or 2 models. He has a (1) action called "Show ya the door" that initiates a CB->DF Duel with Graves and an enemy model within 1". If Graves wins he can Push the model up to 5" and graves can then push himself into Base contact with that model. He has a (0) spell called "Bar's Closed" that's a 6" pulse. He picks a spot within LOS and 6" and any model that fails to resist the spell (using willpower) is pushed 4" directly away from the chosen spot. Although this ability does not move Mr. Graves himself, it can be useful for adding to the speed of his crew.

    Offense
    His fencepost packs a nasty punch with a minimum of 3 Dg and receives a positive flip to damage against Height 1 and height 2 models. He can flurry with that Fence post, and he gets a Rams to his combat when swinging on models with the Brilliance characteristic. This allows him to easily trigger "Broke Something" which causes a model damaged by the Fence Post to be unable to spend more than 2 AP during its next activation.

    He has the Wicked and Ruthless characteristics as well to let his disengaging strikes hurt and ignore those harmless/pitiful models.

    He also has a ranged damaging spell - Settel Tab, one that he can discard cards for in order to gain positive flips on its damage. This can be used in melee and has a respectable severe damage of 5. Bear this in mind if you are facing spirits.

    Resilience
    He has Black Blood to punish people hitting him in Melee along with Armor 1 and Slow to Die. He has a (0) spell called "Keeping the Peace" that's a 6" Aura that makes charging enemy models win a CB->12 duel before their attack flip or they receive a negative flip to their charge damage. He is Ht3, so keep this in mind when it comes to hiding models behind him and when trying to get him into cover.

    Tips and Tricks

    Bar's Closed
    Although at first glance Mr. Graves seems to be not a lot more than a beatstick, this surprisingly versatile spell gives him much more scope in a crew. Unlike similar spells, such as Zoraida's repulsive, the push effect does not emanate from the model generating the pulse, but from a point he picks when he casts the spell. It must be noted that it isn't models within 6" of the point that are affected, its all models within 6" of Mr. Graves.
    Some tricks that can be played with this ability include, but are not limited to:
    push your models further up the table
    push enemy models off objectives
    push models into Mr. Graves' melee range so that he can flurry them.
    push models off heights to cause damage
    separate models that are engaged in melee
    push brilliant models towards the Hungering Darkness so it can feed from them
    bring a model closer to Mr. Graves so that he can use Show Ya The Door

    Game Discussions

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