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Makrobrains
Makrobrains
by Identity Games International B.V. (1993)
Player Count
4 to 16

Player Ages
7+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Trivia
  • Mechanisms
  • Partnerships
  • Semi-Cooperative Game
  • TRN-07 Real-Time
  • Lose a Turn
  • Action/Event
  • Race
  • Family
  • Promotional Board Games
  • Rating: 0/10 from 0 users

    Description

    This game was made by wholesale store "Makro" (or "Metro" in Germany) for their 25 year anniversary in the Netherlands. You play this trivia game with 2 to 4 teams of each 2 to 4 players in it. Every team put their pawn (a brain) on the start position. The first team to reach the finish wins.

    During your turn you will pick the top card from the pile. On each card there are 2 themes, one on each side of the card, and you have 10 seconds to decide which side you want to play.

    After choosing the side you want to play, you get 60 seconds to guess the words written on the card which belong to the theme on the top of the card (Dutch writers, capital cities, Makro employer titles, types of cheese). The team to the right of the playing team is the control team, which tallies how many correct answers are given.

    The answers are written on the card but have a red coating over them which makes them almost invisible to read, the game also features a pair of sunglasses with red-tainted glasses which can see through the coating and can read the correct answers (this pair of sunglasses is for the control team).

    If no correct answer is given in the first 30 seconds, the first answer is given by the control team as a hint, this answer does not count towards the score. After the 60 seconds are over, the playing team moves their pawn as many spots as their score and then the control team becomes the new playing team.

    Furthermore, some spots on the board have a special action like "Go back 3 spots", which goes into effect immediately when a team lands on it, or "if you can at least 5 correct answers next turn, move one extra spot forward" or "Lose a turn", which goes into effect on their next turn. The board has 48 spaces, including the start and the finish space.

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