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Things From Another World
Magnetic Hideout Pocket Travel Game
Magnetic Hideout Pocket Travel Game
by Super Accord
Player Count
2 to 4
Mechanisms
  • Roll / Spin and Move
  • Dice Rolling
  • Point to Point Movement
  • Race
  • Rating: 0/10 from 0 users

    Description

    There is a starting space for each player. Movement is determined by a die. The first player to reach the hideout wins the game. Some spaces hinder or benefit the players.

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