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Maginor
Maginor
by Fantasy Flight Games (2001)
Player Count
2 to 4

Player Ages
12+

Playing Time
45 minutes
Categories
  • Fantasy
  • Designers
  • Reiner Knizia
  • Mechanisms
  • Rock-Paper-Scissors
  • Dice Rolling
  • Artists
  • Brian Schomburg
  • Scott James
  • Rating: 0/10 from 0 users

    Description

    In Maginor, players are trying to gain votes from various oracles. Maginor visits each one in turn. The player with the most influence counters at an oracle can take either the points for the oracle or the spell card there. The player with the second most influence gets whichever the first player didn't take. Spells have one-time effects that alter different aspects of the game.

    Influence is gained at the oracles both by playing cards and rolling a die. This gives a mix of random chance and control over the game. If a player tries to get influence in a position occupied by another player's influence counter, they must duel. This is a RPS mechanic with a twist. If both players choose an "earthbeast" in the duel, the defender wins.

    When all oracles are scored, the player with the most total votes wins.

    This is a reworking of Reiner Knizia's Vegas. Maginor adds some cards, spells, and a different "dueling" mechanic.

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