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Mad Barrington's Gyre
DescriptionIn Mad Barrington's Gyre players compete to accumulate the shares worth the most bottle caps by the end of the game. "Why bottle caps?" Because in the post-apocalyptic future of flying castles, giant robber baron cockroaches and mutated broccoli.... bottle caps are the coin of the realm. Each player starts with a identical set of cards and can play, buy or sell cards each turn that improve their deck's purchasing power or allow them to impact the value of shares (Guns, Ammo, Food, Water, Meds & Pennies) directly or indirectly through rumour cards or affecting the number of stock value cards in play. Shares are bought and banked separately from each player's main deck but the stock value cards that determine the value of the shares are bought and sold from a common pool that is manipulated by the players throughout the game. As well, each player has a character card that gives them a distinct bonus in the game ranging from Humbles Wuggles-Roach's ability to buy Ammo shares at a reduced rate to Lord Fat Pockets ' improved starting bottle caps and Mad Barrington's ability to buy rumour cards on the cheap. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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