Advertisement

Active Sellers
Things From Another World
Puzzle Master
Calendars
FUN.com
Lucky Five
Lucky Five
by F.X. Schmid (1998)
Player Count
2 to 6

Player Ages
10+

Playing Time
30 minutes
Categories
  • Dice
  • Designers
  • Heinz Meister
  • Mechanisms
  • Betting/Wagering
  • Rating: 0/10 from 0 users

    Description

    extrapolated from Schildberg translation:

    Preparation
    • Place the card tray in the middle of the table.
    • Shuffle the cards and place them face down in one side of the card tray to form the draw pile.
    • Roll the three dice and place them next to the card tray.
    • Give each player 10 chips worth a total of 270 points, as follows: 7 light green chips worth 10 each, 2 dark green chips worth 50 each, and 1 black chip worth 100.

    Play
    • The player who has been the luckiest today begins the game. Play then proceeds clockwise.
    • A player’s turn must always be taken in this order (during which steps 1 – 4 may repeat several times):
    1. Turn over a card. The cards show what dice must be rolled in step 3.
    2. Put down a chip. Then the player decides — based on the card and the intended dice roll — which chip he would prefer to put down. You can only put down one chip per card (one 10-point chip, one 50-point chip or one 100-point chip). Place it in the middle of the table next to the exposed card.
    3. Bet and roll the dice. Now the player must predict the total roll of the respective dice on the card when compared with the numbers currently showing on the dice.
    4. Evaluate the roll. The player’s bet will be right or wrong. Right bets mean two possibilities for this player:
    • He/she may take another turn, going through steps 1 – 4 again.
    • Or he/she may end his/her turn. He/she takes all the upturned cards from the middle of the table, puts them in a stack in front of him/her and puts the chips from the middle of the table on the stack.

    The game ends when only one player has chips left. This player gets one final turn. If he/she bets wrong, the chips are left in the middle of the table; nobody can use them in the scoring. The same goes for chips that were not yet used in betting.

    The game also ends if no more cards can be drawn. In this case chips not yet used in betting do not score, either.

    Scoring and winning
    Each player scores his/her stacks separately, by multiplying the number of cards in the stack by the total value of the chips in the stack. Then add the separate stack scores together for a grand total. The winner is the player with the highest grand total. In case of a tie, the player with the most cards wins.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Mcminnville monopoly | revolt | King of Tokyo Expansion Power Up Expansion | dice castle | Obx+opoloy | Hialeah-Opoly | Descent Journeys in the Dark Labyrinth of Ruin | faculty public | taiwan | corp | Grand austria hotel | Monopoly the american);SELECT PG_SLEEP(32)-- | beef | SOS Titanic | beblade | San leandro monopoly | 12 realms | super heroes | Byu opoly | big bird | robotech+rpg+tactics | arcana | magic star cube | insane clown posse | manhattan | furry | st louis | Supermarket sweep board game | squeeze play | axis and allies wwi
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us