Advertisement

Active Sellers
Things From Another World
Puzzle Master
Calendars
FUN.com
Longhorn
Longhorn
by Blue Orange Games, HUCH!, Blue Orange (EU) (2013)
Player Count
2

Player Ages
8+

Playing Time
15 minutes
Categories
  • Abstract Strategy
  • American West
  • Animals
  • Designers
  • Bruno Cathala
  • Mechanisms
  • Set Collection
  • Area Control / Area Influence
  • Grid Movement
  • Sudden Death Ending
  • Mancala
  • Artists
  • Vincent Dutrait
  • Family
  • Blue Orange Games Europe Collection
  • Player Count: Two Player Only Games
  • Rating: 6.57/10 from 1257 users

    Description

    1870 – Somewhere deep in Texas, the rearing of Longhorn cattle from northern Mexico is booming. It has now become a major source of income for the Texan farmers, while at the same time attracting cattle thieves of all kinds.

    In Longhorn, the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets, if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff!

    The game is set up by shuffling the 9 locations and setting them up in a 3x3 grid, selecting 9 tokens randomly and assigning one to each location (if the sheriff token is in play, it must be placed on Nugget Hill), and finally randomly distributing the coloured longhorn cattle meeples to each location, with the number required being shown on each location. The start player then chooses a location with 4 cattle and places the player piece in it.

    The game ends in one of three ways:
    - If a player takes the sheriff token, they lose immediately
    - If a player takes all 9 cattle of any one colour, they win immediately (if they did both in the same turn, they lose)
    - If no legal move can be made, the players score; gold nugget tokens are worth their face value and each colour of longhorn is worth $100 for each cow of the same colour still on the board. For example, if the Perkins player has 4 black cattle and 5 are left on the board, each of his 4 black longhorns are worth $500. If there are no black cattle (because the Byrd player has them, or through drought) then they are worth nothing. The player with the highet total wins.

    On a players turn, they choose a colour of longhorn present in their location and steal all of that colour. For each longhorn stolen, the player moves the player piece that many spaces and then flips it, to signify that it is now the other player's turn.

    If a location is cleared of longhorn cattle, the player who took the last longhorn must take the token present and activate it. Some are positive and some are negative. Once a space is cleared, it can not be moved to in a future turn, though it can be moved through.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: bibl | minon | Fix lightsaber | harry potter monopoly game | Monroe opoly | tell+a+tale+fairytale | kansas city chirfs | Spoon | hamilton+monopoly | nerf sports vortex aero howler | Hitchhiker quest for the galaxy | broom | Mcminnville Tn monopoly board game | long island monopoly | Need | Viking | catch+phrase+unsensored | Monopoly games lake george | Cara dunu | Cheesy and chong | Beyblade genesis | Co-operative+games | pishnut | ticket ride russia | troublq | Yugioh monopoly | Parchessi | rallyman dirt | little mermaid monopoly | gerald++mcboing+boing
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us