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Little Big Horn
Little Big Horn
by Atlantic (1977)
Player Count
2
Categories
  • Wargame
  • Miniatures
  • American Indian Wars
  • Mechanisms
  • Hex-and-Counter
  • Area Control / Area Influence
  • Grid Movement
  • Family
  • Il Gioco delle Battaglie
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    User summary:
    In the year 1977, Atlantic produced, inside their games-line called “Il Gioco delle Battaglie” (The Game of Battles), 5 "board-wargames" of the Old West/Indian Wars theme (code number from 1456 to 1460 in their catalog).

    Each set included soldiers, vehicles and accessories from their HO-scale toy soldiers production, plus a different playing field game-map, related rules and historical introductory notes for every battle.

    The game-maps (large pieces of paper of 68 for 68,5x49 cm) were photographs from above of 3D dioramas of hypothetical battlefields of battles represented. On the back of the game-map sheets were shown the assembly diagrams for the parts contained in the package and the game rules, in four languages, with numerous illustrations for clarification. The main fight rules were checkers/chess like: the pieces must enter the enemy squares to eliminate them, with some hierarchical precedencies: e.g. no foot soldiers could eliminate horse-mounted ones. Non dice were used anywhere in the games.

    From the publisher (translated):
    Little Big Horn - June 26, 1876 – n°1456
    During the operations against the Sioux, General George Crook learned that a lot of Indians were gathering on the shore of the Little Big Horn. It was therefore given the order to enter the field. Divided into three columns, cavalry, infantry and artillery converged in the direction oi the Indian encampment. The 7th Horse was commanded by lieutenant-colonel George Armstrong Custer. Out of personal ambition he disregarded the orders ha had received and divided his regiment into three Columns without waiting for the main body of the army. As a matter of fact he wanted to surround the Indian camp with his regiment only. The Indians, led by Crazy Horse and Seated Bull, hindered the two side columns so that Custer was isolated in the middle. Five thousand Warriors attacked Custer and his 132 men and wiped them out an 26th June 1876.

    RULES
    HOW TO START THE GAME
    One of the two players keeps the American Army and the other keeps the
    Indians. The U.S. Army move first, but initially the soldiers are placed outside the west side of the playing map. The Indians player goes second, but start with his pieces already on the squares on the east border of the map.
    HOW TO MOVE
    A) On each square the players may place from 1 to a max. of 4 soldiers.
    B) Each piece may be moved l square at a time.
    C) Each piece may move in a straight line only, never diagonally.
    D) Each turn each player can move only the pieces that start the turn on the same square: i.e., at each turn can be moved only the pieces of 1 square (one or more of them).
    E) Foot soldiers only (i.e.: no vehicles or horses) may enter the squares where there are houses.
    HOW TO ELIMINATE THE ENEMY
    A) In order to eliminate the enemy pieces it is necessary to enter the square
    where they stand.
    B) Foot soldiers con eliminate only other foot soldiers (no horse mounted ones).
    C) All the enemy pieces in a square are eliminated by entering it.
    WHO WINS THE BATTLE
    The player who succeeds in eliminating all opposing forces is the winner of the battle.

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