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Library of Jakkarth
Library of Jakkarth
by Rulefactory (2024)
Player Count
2 to 5

Player Ages
10+

Playing Time
40 minutes to 1 hour, 15 minutes
Categories
  • Fantasy
  • Adventure
  • Maze
  • Designers
  • Nils Lange
  • Endre Banlaki
  • Mechanisms
  • Modular Board
  • Card Drafting
  • Dice Rolling
  • Grid Movement
  • Semi-Cooperative Game
  • Square Grid
  • Artists
  • Nils Lange
  • Endre Banlaki
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Manufacturing: LongPack Games
  • Theme: Books and Libraries
  • Rating: 0/10 from 0 users

    Description

    Library of Jakkarth is a magical dungeon crawler labyrinth adventure for two to five players. You take on the role of Spellcasters who venture into the dark halls of the library and search the numerous rooms for rare spells and mysterious items. Your goal: find 5 magic keys of the same kind and be the first to use them to open the gate and win the game!

    During your turn, you can perform up to 3 actions. The fundamental action is movement. Throw two dice and walk up up to as many fields as you rolled. When you reach the edge of a room, reveal the next room card and place it adjacent to yours. In each room you'll find bookshelves - when standing next to one, perform the loot action and draw up to two cards from the pile. You can loot not only the aforementioned keys, but also spells, instant spells and different magical relics.
    Another basic action is casting spells: play one of your spell cards and perform its effect. There's a wide variety of spells. You can for example steal 2 cards from other players, teleport to a specific room, switch places with other game pieces or create fire in a room of your choosing. Other minor actions include equipping a relic card for a permanent buff or manipulating an obstacle in the nearby labyrinth.

    But not only the other adventurers will use magic to obstruct your quest and try to win the game before you. The library itself is protected by something ancient - the guardians. Once their room cards are unveiled, they will focus and you and hunt you down. The more you discover the library, the more numerous and powerful they become. For each active guardian in the game, they gain an additional die for their walk actions. So, run away, use spells and obstacles to slow them down or shift their focus to your competitors.

    The game ends when one of you manages to escape the library by opening the gate of knowledge with the five keys required. Or, the guardians catch all of you and trap you in the labyrinth for all eternity.

    -description from the publisher

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