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Legend of the Five Rings: The Card Game – A Crimson Offering
Legend of the Five Rings: The Card Game – A Crimson Offering
by Fantasy Flight Games (2021)
Player Count
2

Player Ages
14+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Fantasy
  • Expansion for Base-game
  • Collectible Components
  • Designers
  • Brad Andres
  • Tyler Parrot
  • Mechanisms
  • Action Point Allowance System
  • Variable Player Powers
  • Secret Unit Deployment
  • Hand Management
  • Deck Construction
  • Family
  • Legend of the Five Rings
  • Player Count: Two Player Only Games
  • Rating: 6.07/10 from 3 users

    Description

    Dire circumstances have gripped the Emerald Empire, pushing every Great Clan to make desperate choices… and perhaps to call upon dark powers better left alone. Mah? blood magic offers powers for those willing to embrace it—powers that can bring you victory in the struggles for dominance between the clans. But what will you sacrifice to claim this power, and can it possibly be worth the price you pay?

    As the Temptations cycle continues with A Crimson Offering, the third Dynasty Pack in the Temptations cycle for Legend of the Five Rings: The Card Game, every Great Clan is pushed to make more difficult choices with the cards that they receive. The new dire keyword rewards you for walking the line of impermanence, granting your characters powerful new abilities that activate when the character has no fate remaining on it. And like the clans of Rokugan, you’ll face the temptation to include powerful mah? cards in your deck, using blood magic to gain any advantage over your opponent.

    —description from the publisher

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