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Lee vs. Meade: The Battle of Gettysburg
Lee vs. Meade: The Battle of Gettysburg
by Gamut of Games, Rand Game Associates (1974)
Player Count
2

Player Ages
12+

Playing Time
6 hours
Categories
  • Wargame
  • American Civil War
  • Designers
  • Phil Orbanes Sr.
  • David C. Isby
  • Mechanisms
  • Simulation
  • Artists
  • Al Zygier
  • Family
  • Command Series Volume I
  • States: Pennsylvania
  • Player Count: Two Player Only Games
  • History: Battle of Gettysburg
  • Players: Two Players Only Wargames
  • Components: 12 x 12 Grids
  • Rating: 0/10 from 0 users

    Description

    The Battle of Gettysburg was fought in July 1, 1863 until July 3rd of the same year. It took place in and around the town of Gettysburg, Pennsylvania.
    It was the battle with the largest number of casualties in the American Civil War and is often described as the war's turning point.
    Union Major General George Gordon Meade's Army of the Potomac defeated attacks by Confederate General Robert E. Lee's Army of Northern Virginia. This battle put an end to Lee's plans for an invasion of the North.

    Lee vs Meade is a game that covers the Battle of Gettysburg. It was the first game in a series of games put out by Rand known as the 'Command Series Volume I'. The later version put out by Gamut of Games featured a mounted map-board while the original Rand Games version had a map on heavy paper.
    Lee vs. Meade has a 17"X17" map 72 counters(36 for each player) combat charts and turn records charts along with a rulebook. The scale used is 1/2 mile per square and each unit is considered to be an entire division. The two-color map is mainly green but there are also some hills and ridges. There is a clearly shown road network of the area as well as terrain that are suitable for defensive outposts.

    The map of the Gettysburg area is broken up into a 12x12 square grid. This grid system was used in several of the games developed by Rand Game Associates and was called the Time/Space Grid. Movement costs necessary to go from one square to the next are visible on the grid at the edges and corners between the squares making it easier to move without the use of a movement chart. Unlike some games that use a square grid, diagonal movement is permitted.

    Another feature common to most of the games offered by Rand Games was fairly elaborate combat sub-routine in which the attacker and defender would each pick a combat method from a 6x6 matrix called the Tactical Analysis Chart and draw the appropriate "Tac Card." These "Tac Cards" are numbered from 1 to 6. The cell on the Tactical Analysis Chart that corresponds to the intersection of the two players' combat methods determines which combat results table is used. There are 6 different types of CRT used in this game.

    The turn sequence is easy. Firstly the Confederate army moves.Any combat resulting is resolved and then the Union army moves and any combat is resolved.
    In order to initiate a combat you have to move your units onto a square edge that contains enemy units.
    There are four different scenarios in the game. A different time of the battle is used in each one and different victory conditions are required for each one.

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