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Le Jeu de la Guerre
DescriptionA game that attracted little attention when it was published in the eighties, despite the reputation of its designer. The concept was developed by French essayist Guy Debord (1931-1994) in 1965, but not published for many years. Debord described himself as a filmmaker, but he is known as the founder and one of the most important members of the Situationist International, a small band of avant-garde artists and revolutionaries. One key concept of their theory is the spectacle: the image replaces substance and modern capitalist society is a society of "spectacular" commodity consumption. Having long been treated as a producer, the worker is now courted and seduced as a consumer. In 1977, Debord created a small publishing company named "Les Jeux Stratégiques et Historiques" with French movie producer Gérard Lebovici. The first game was Debord's "Le Jeu de la Guerre", but only 4 prototypes are produced. The game was published as a book, with a map, rules and detailed descriptions in 1987. (Lebovici had been mysteriously shot in a parking lot in Paris by this time). In 1991, Guy Debord decides to insist that all his movies & books be destroyed. It is also the fate of his book/game. Debord committed suicide in 1994. Nevertheless during the '90s, his work gains more and more influence. The book/game is published again in 2006 by French publisher Gallimard (price: 18 €), but it's only a book (in French), co-signed by Debord's lifetime partner Alice Becker-Ho. The game uses a mapboard containing 500 squares (25 x 20) divided in two by a border line. Each territory has 2 arsenal squares, 3 fortress squares, and 9 mountain squares (blocking movement,shooting and communication lines). Setup of units (infantry, cavalry, artillery, horse artillery) is free and secret. At his turn, each player may move up to 5 units and/or attack. Aim of the game is to completely destroy the enemy or conquer his 2 arsenals. No dice: combats are resolved taking into account the attack/defense ratios of the opponents (unit retreats from -1, and is destroyed from -2) Communication lines are critical. The English translation published by Atlas has a faulty translation of the rules, making it more or less unplayable. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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