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Things From Another World
Launch Land Expand: Ursa Prime
Launch Land Expand: Ursa Prime
by (Web published) (2022)
Player Count
2 to 4

Player Ages
12+

Playing Time
2 hours to 3 hours
Categories
  • Science Fiction
  • Economic
  • Territory Building
  • Designers
  • Rian Logan
  • Mechanisms
  • Hand Management
  • Area Movement
  • Take That
  • ECO-03 Market
  • Negotiation
  • MOV-05 Resource to Move
  • Artists
  • Scott Ungar
  • Rating: 0/10 from 0 users

    Description

    It is the year 2137 and the exoplanet Ursa Prime has just been discovered. The atmosphere is perfect for human life, abundant in natural resources and best of all completely devoid of intelligent life. Your corporation is now in a race to launch your ships, land on Ursa Prime and expand your claim. The effort will be costly and dangerous. You must balance your skills in negotiation and tactical combat while keeping an eye on your finances to prevent losing control of your corporation.

    Your objective can be summarized in 3 words...Launch, Land, Expand.

    The game is played in five rounds:
    The Card Round - Players try to collect a set to Launch their ships into Orbit.
    The Purchase Round - Players place worker to perform actions like buying fuel, selling your shares and buying other player's shares.
    The Orbit Round - Players spend fuel to move their ships along the orbit track.
    The Planet Round - Players deploy troops from landed ships and battle for control of territories.
    The Discard/Draw Round - Players discard and draw cards and check the Status Report to see if anyone meets the win conditions which are:
    • Own controlling shares of your corporation (8 or more),
    • Own 10 or more Galactic Credits,
    • Own 9 or more territories on planet

    Alternate win condition: if one player owns controlling shares of all other player's Corporations then the game is over and the controlling player wins.

    -description from designer

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