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Puzzle Master
Last Men Standing
Last Men Standing
by Warp Spawn Games (2014)
Player Count
1 to 2
Categories
  • Card Game
  • World War II
  • Movies / TV / Radio theme
  • Print & Play
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Card Drafting
  • Rating: 0/10 from 0 users

    Description

    A solo card game in tribute to the genre of Squad Level, Suicide Mission, Ensemble Cast, Survival, War Movies such as: Sahara, Saving Private Ryan, The Big Red One, The Dirty Dozen, The Desert Rats etc.

    There are 4 Decks:
    - Soldier Deck - these are the soldiers you start with and some you acquire along the way. Most soldiers provide 1 to 3 skills (from a total of 18).
    - Aid Deck - these are help and friends you acquire during the game. Most aid cards provide 1 to 2 skills.
    - Mission Deck - this is the one main objective you are trying to achieve in the last game turn. Most missions require 4 specific skills to complete.
    - Encounter Deck - these are the foes and difficulties you encounter along the way. Most encounters require 1 to 3 specific skills to overcome them.

    To start:
    - Draw 12 soldiers. You may discard up to 4 soldiers and draw replacements. Soldier cards are kept face up in front of you.
    - Draw 4 aid cards and put them in your hand.
    - Draw 1 mission card and place it face up.
    - Draw 14 encounter cards. Place these face down in a row leading up to the mission card. This is called the encounter row.

    Each turn has 3 Phases:

    1. Aid Phase
    - Draw 1 aid card and put it in your hand.

    2. Encounter Phase
    - Flip over the next card in the encounter row and see what skills it requires to be overcome.
    - Check your soldiers and aid cards to see if you have those skills. If you are missing one or more skills, a random soldier is killed.
    - If you needed to use one or more aid cards discard them.
    - If you completed the encounter successfully roll 1D6: on a roll of 5 or 6 a random soldier is killed anyway (these are dangerous missions).
    - If all the encounters are finished, the squad faces the final mission. When facing the final mission you may draw an extra 2 aid cards.
    - You only win the game if the final Mission is completed successfully.

    3. End Phase
    - Max hand size is 5 aid cards. Discard excess cards.

    Play a maximum of 30 turns. To win complete the last mission, and have at least 1 soldier survive.

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