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Korea: Fire and Ice
Korea: Fire and Ice
by Avalanche Press Ltd., Compass Games (2018)
Player Count
1 to 4

Player Ages

Playing Time
3 hours to 10 hours
  • Wargame
  • World War II
  • Modern Warfare
  • Korean War
  • Designers
  • Michael Bennighof
  • Adam Starkweather
  • Matthew Ward
  • Daniel Rouleau
  • Mechanisms
  • Modular Board
  • Secret Unit Deployment
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Guy Riessen
  • Peggy Gordon
  • Susan Robinson
  • Ilya Kudriashov
  • Family
  • Panzer Grenadier
  • Country: Korea
  • Rating: 7/10 from 19 users


    Korea: Fire and Ice is the first game in a new system called Operational Scale System. This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit.

    Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this.
    The grand campaign game covers the first year of the war.

    Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory – but as you advance, you’ll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy – for both support and invasions.

    There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all.

    Complexity: 6 out of 10
    Solitaire Suitability: 8 out of 10
    Time Scale: 1 week per turn
    Map Scale: 7 miles a hex
    Players: 1-4
    Playing Time: 2-60 hours
    Designer: Adam Starkweather
    Artist: Ilya Kudryashov

    One 48 page rulebook
    One 24 page scenario book
    Three 22” by 34” maps
    Five Displays and Charts
    Two 9/16ths Countersheets
    4 Dice
    Game Box

    Game Discussions

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