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KO Memo
KO Memo
by Ludic (Headu) (2021)
Player Count
1 to 8

Player Ages
7+

Playing Time
25 minutes
Categories
  • Memory
  • Designers
  • Matteo di Pascale
  • Andrea Binasco
  • Mechanisms
  • Memory
  • Artists
  • Denise Damanti
  • Rating: 0/10 from 0 users

    Description

    The game is based on the memory palace technique, which consists in remembering elements by associating them with known spaces. In this game there are 40 cards set in 8 different rooms of a house. Each card has an out of context object placed in the given environment. Each room has 5 points of interest.

    The aim of the game is to remember in sequence the "out of context" object of each tile. The player is facilitated when associating the objects to be remembered to the various rooms and points of interest in the house.

    Challenge mode. Each player takes a coloured scoreboard card. The picture cards are shuffled and equally distributed to each player. The remaining cards are set aside. The players place their cards face down in a horizontal row in front of them. The youngest player starts by turning the cards over in their sequence and carefully observing the "out of context" objects for 30 seconds. Then they turns the cards face down again and begins to remember the sequence out loud, naming the objects from left to right and then turning the corresponding card face up for verification, and so on until the end of the row of cards. Each guessed object is worth one point. At the first mistake the player will have to stop and pass the turn to the next player in clockwise order who will play in the same way. At the end of the round, the game goes on until one of the players reaches 20 points (always waiting for the end of the round, so that all players have completed the same number of turns).

    Knockout mode. Arrange the cards in a row in the center of the table in multiples of 8, from one to five rows depending on the desired difficulty. All players observe the series for 30 seconds. At the end the youngest player turns the cards face down and begins to remember the sequence, naming the subject on each card and then turning the card over for verification. At the first mistake, the uncovered tiles are turned face down once again and the second player begins. The first player who remembers all the objects wins.

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