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Knock Down, Drag Out: The Wild West Fighting Game
Descriptionfrom the back cover: Let Loose in Cowskull Gulch! Components: 54 cards, a six sided die In this game, each player has a character card with two sides: Healthy and Hurt. Each player starts out Healthy, with the Healthy side of the character card face up in front of them. Each player draws three cards from the deck to form a starting hand. These cards describe various attacks (e.g. Punch, Kick, Uppercut), actions (e.g. Duck, Play Possum), or items (Firewater Bottle, Broken Chair Leg). As the game progresses, players may opt to spend their turn drawing more cards. The goal of the game is to be the last character standing in the saloon. Players take turns attacking each other as the game proceeds. A punch, for instance, will injure the target on a d6 roll of 5+, while a kick will injure the target on a roll of 4+. If your target is injured, they flip their character card over to the "Hurt" side. If they are injured twice (before being healed), then they are knocked out. A KO'd character falls to the floor (i.e. they push their character card into the center of the table). KO'd characters are in danger of being Tossed Out of the saloon (i.e. out of the game), if they cannot manage to get healed before this happens. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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