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Knights Of Glory
DescriptionNOW AVAILABLE FOR PURCHASE: https://bluegeargames.square.site/product/pre-order-knights-of-glory/6 THE STORY Every year the king held an event called "The Royal Games" for his noble subjects to train to become highly skilled knights. Beneath this fortress lay a dungeon used to test their wits and strength. These knights faced rigorous obstacles including traps, weaponry, and psychological tactics. Only the most resilient knights prevailed. Whoever was worthy during the treacherous journey earned the rank among the king's elite. OBJECTIVE TURN OVERVIEW At the beginning of the game, the first player will take the Rook piece. A game of Knights of Glory is played over several rounds, each consisting of three phases: Action Phase TURN IN DETAILS ACTION PHASE 1) Pass - Pass your turn to next player in the rotation. This will end your turn. 2) Discard - Discard your Weapon cards face-down up to or equal to the Tier Level you are currently on. This will end your turn. Example: If you are on Tier 2, you may discard up to 2 cards. All discarded cards will be placed in a pile known as the “Discard Pile.” 3) Advance - Advance by looking at the Destination card ahead of you. If the card is face-down, reveal it by flipping the card over to see what trap you must overcome. Roll as many Weapon dice as shown on the Dice Indicator and play a Weapon card or KOG token for each dice. If you were successful after the Voting Phase, you may decide whether to push your luck and perform one of your turn actions again. VOTING PHASE Players will vote to determine if your play was the truth or a lie. If you were telling the truth and Players disagree, you will reveal your Weapon Cards and advance as normal but Players that disagree will retreat back to the previous Destination card. If you were bluffing, you will reveal your Weapon Cards and retreat back to the previous Destination card and Players that disagreed will advance to the next Destination card. Players who agree will do nothing. If all Players agree you will not reveal your cards. REFRESHING When the last player’s turn ends, it is time to start the new round. The player in last place on the Destination Cards is now the first player in the new round and will claim the Rook.Players will keep any remaining cards that they still have. It is time to replenish every player’s hand back to 5 cards again. GAME END There may be more than one winner. When a player successfully arrives to the Exit Path, they are considered the winner, but other players have a chance to win as well and play one final turn. The game continues, starting with the next player in the rotation. Each time a player successfully advances to the Exit card, the Journey Paths will gradually collapse starting with the Cell, Start, and all of Tier-1 together; and then, when another player wins, Tier-2; and finally, Tier-3. If players are standing on a collapsed Destination card, they are eliminated from the game. When all the Tiers collapse or the last player fails to exit, the game then ends, and players that successfully advanced to the Exit card are considered the winners as well. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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