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KLAW: Were-Wars
KLAW: Were-Wars
by Magnetic Press Play (2022)
Player Count
2 to 4

Player Ages
14+

Playing Time
20 minutes to 1 hour
Categories
  • Card Game
  • Dice
  • Fighting
  • Animals
  • Comic Book / Strip
  • Mechanisms
  • Campaign / Battle Card Driven
  • Dice Rolling
  • Interrupts
  • Critical Hits and Failures
  • Card Play Conflict Resolution
  • Deck Construction
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    KLAW: Were-Wars is a card-and-dice game of conquest and combat set amidst a secret, ancient struggle between supernormal animal spirits and their human Dizhi hosts since pre-recorded time. The goal of the game is simple: Become the most powerful Dizhi, eliminating all contenders.

    Based on the international best-selling graphic novel series by Antoine Ozanam, Joel Jurion, and Yoann Guille, KLAW is an exciting world of noble heroes, despicable villains, unpredictable intrigue, and action-packed combat -- the perfect setting for an exciting card game!

    Featuring a vast and diverse array of unique human Host characters and two dozen interchangeable animal Totems that can be combined almost indefinitely, the possible number of Dizhi power configurations is in the millions.

    KLAW: Were-Wars has been designed to be incredibly easy to learn, but with so many unique combinations of powers, defenses, and game-changing actions available, every session is guaranteed to be unique and unpredictable. There's no such thing as an unbeatable hand or strategy, and the tables can turn 180 degrees in an instant, pulling a player from last place into the lead with a lucky dice roll or draw from the deck. Stay sharp and be prepared to avoid having the rug pulled out from under you!

    —description from the publisher

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