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Things From Another World
King's Pouch
King's Pouch
by Korea Boardgames co., Ltd., Divedice (2014)
Player Count
2 to 4

Player Ages
10+

Playing Time
1 hour
Categories
  • City Building
  • Medieval
  • Territory Building
  • Designers
  • Keewoong Kim
  • Mechanisms
  • Area Control / Area Influence
  • Worker Placement
  • Deck / Pool Building
  • Artists
  • Jun-Ho Na
  • Family
  • Components: Map (Continental / National scale)
  • Rating: 6.74/10 from 174 users

    Description

    In King's Pouch you take the role of a feudal lord in a kingdom divided by internal strife. After the king's death, the powerful dukes and counts of the land are fighting for supremacy. You are one of these nobles, looking to write your name in the annals of history. You will use your citizens to develop your lands, muster armies, and amass wealth. You may even try to secure the goodwill of influential public figures, like the remainders of the royal family. But never forget to keep the dishonest parts of your society in check: Excessive corruption may lead to your downfall sooner than you think. The goal is clear!

    But the path you take to get there is yours to decide: Will you be a peaceful protector of the royal family? Or maybe a warlord, taking what you want by force? Or will you fail to fulfill your ambitions and be lost among the anonymous masses? Take up the king's pouch and find out!

    King's Pouch is a "pouch-building" strategy game set in a medieval kingdom. Each round offers tough choices on how to expand your pool of citizens and buildings. Using the resources you acquire, you may raise powerful armies or secure the support of powerful characters. In the game, you will use several kinds of citizens (cubes and prisms) in different ways, with the ultimate goal of earning prestige points. Your pool of citizens is represented by your pouch: You draw available citizens from there and return used citizens to the pouch only when you cannot draw any more because it is empty. (This concept is similar to the deck-building concept seen in other games.)

    The game takes place over nine rounds. At the end of rounds 3, 6 and 9, a great council allows for the scoring of additional prestige points from influential characters and conquered territories. After the ninth round, the game ends with the third great council and a final scoring in which you can gain or lose points depending on your corrupt officials and buildings, then the player with the most prestige points wins.

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