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Kings of the Castle: The Battle of the Imjin River April 22-25, 1951
Kings of the Castle: The Battle of the Imjin River April 22-25, 1951
by High Flying Dice Games (2023)
Player Count
1 to 2

Player Ages
12+

Playing Time
3 hours to 4 hours
Categories
  • Wargame
  • Korean War
  • Designers
  • Paul Rohrbaugh
  • Mechanisms
  • Hex-and-Counter
  • Chit-Pull System
  • Dice Rolling
  • Artists
  • Bruce Yearian
  • Rating: 10/10 from 1 users

    Description

    Kings of the Castle is a moderate complexity level war game simulation of the climactic battle fought along the Imjin River during the Korean War. Players draw formation activation markers to determine what units activate, and a six sided die ro resolve combats (air and artillery strikes as well as combat between opposing ground units), as well as other game events.

    A complete game of Kings of the Castle is composed of the following:

    • One rules booklet
    • Two 11" by 17" maps
    • 325 un-mounted, single-sided counters
    • Two players’ aid sheets with charts, tables, and record-keeping tracks.

    Note that players will need to provide one 6-sided die and an opaque container (cup, envelope, etc.) to play the game.

    Each night turn of the game represents two hours of time; day turns represent 4 hours. Each hex is approximately one third of a mile across. Allied Infantry and both sides’ Heavy Weapons units represent companies (about 200 to 250 men). Chinese infantry units represent battalions (about 800 men). Allied armor/tank units represent 10-12 armored fighting vehicles.

    -description from designer

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