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King's: Cards & Creations
King's: Cards & Creations
by (Self-Published) (2021)
Player Count
1 to 10

Player Ages
4+

Playing Time
5 minutes to 1 hour
Categories
  • Game System
  • Print & Play
  • Designers
  • Lewis King
  • Mechanisms
  • Hand Management
  • Area Control / Area Influence
  • Card Play Conflict Resolution
  • Highest-Lowest Scoring
  • Deduction
  • Deck Construction
  • Artists
  • Lewis King
  • Rating: 0/10 from 0 users

    Description

    King’s: Cards and Creations is a Tabletop Card Game Engine that uses the customizable Core 135 Creation Card set to make and play different games; each with alternate and/or additional rules - letting players also customize their game play. Players are able, and encouraged, to write and/or draw on their Creation Cards.

    The Core release, between website and rule book rules, contains 5 different games; Kingdrin, Minkingi, Fwords, Creca, and Pazuuru.

    In Minkingi, 2 (or potentially more) players use Creation Cards to battle on what is known as the Active Field, vying for the most board control by the end of the game. Players take turns placing one of their cards into an open Active Field space, rotated in any direction to fit the orientation of the space, then declaring battles with other spaces. The player who controls the most Active cards at the end of the game, is the winner.

    Kingdrin, however, plays completely differently! 2, 3, 4 or even 5 or more players pool their Creation Cards to one pile, then everyone draws 7 cards. Players take turns declaring and playing cards on top of the Ditch, matching different symbols or numbers to the top ditch card, drawing when they can't. Things get intense when players add 'The Kingdrin Speed Rule' card; and turn order is replaced with players playing as fast as they can! The player who runs out of cards first is the winner.

    Creca, while similar to Minkingi, is a much deeper dive into player engagement. Deck and drafting construction, Skills and abilities, as well as heavier gearing towards Card Layouts and new Fields. It uses the Active Field as well, but instead players are racing to control the first five Active Cards at the end of a turn. Creca also implements longer player turns, with different steps in each turn, giving players more choices (and hard decisions!) to deduce optimal plays from.

    With player made content (on cards or in games), different games running under one engine (and many more in the works!), and expandable content through Card Layouts like Alt Rule Cards, Source Cards, and Token Cards; the potential is actually endless.

    —description from the designer

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