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Kingpins
DescriptionIn Kingpins, you’re running a criminal syndicate in 1920s Temperance Town. The onset of Prohibition means it’s a race to see who will become the best bootlegger in the business! Recruit the right ne’er-do-wells to your side and undercut your rivals at the right moment to ensure that your syndicate comes out on top. The goal of the game is to be the player with the lowest score after five rounds of play. Cards left in your hand at the end of a round will add to your score. Play smart and leverage your cards’ special abilities if you want to win! Shuffle the deck and deal five cards to each player. GAMEPLAY
If, after playing a card, you have none left in hand, the round ends. If you have cards left but cannot or do not want to take any more actions, end your turn by drawing a card from the stockpile. If the stockpile runs out during the round, continue to play as normal but do not draw. ROUND END Score all cards remaining in your hand at the end of the round (taking all special abilities into account). The scoring value of each card is indicated in its bottom right corner. Add your score for the round to your running total. GAME END Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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