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Kidnap Machine
Kidnap Machine
by Kuuri Keikaku (????) (2015)
Player Count
1

Player Ages
12+

Playing Time
5 minutes to 1 minutes
Categories
  • Abstract Strategy
  • Dice
  • Maze
  • Print & Play
  • Designers
  • Hakushi (???)
  • Mechanisms
  • Action Point Allowance System
  • Paper-and-Pencil
  • Dice Rolling
  • Grid Movement
  • Artists
  • Hakushi (???)
  • Rating: 8/10 from 2 users

    Description

    User summary
    Kidnap Machine is a print-and-play solitaire boardgame. There is a variant Version called Obscura (see below).

    You woke up in a dark room, and you feel the presence of something horrible. You must get out of the room using your wisdom and luck.

    To play the game, you need a die, two pawns, a pencil, and a printed square-grid play sheet.

    You may move two squares in a turn, but must end your turn after you try to enter a new square, in which case you roll a die. You cannot move if the result is less than the movement difficulty designated on the original square. Otherwise, you move to the new square and roll a die to determine the movement difficulty for that square.

    Then the monster moves. Basically it moves along the predetermined route, but while you are within the area of its sight, it approaches you.

    You win the game if you reach the goal square without being captured by the monster.

    The PnP files are on the designer's website (see Weblinks). This includes a second Version on the game called 'Obscura'.

    Obscura
    Suddenly, the lights went out.
    The darkness came one step closer.

    "Obscura" is an improved version that allows you to play "Kidnap Machine" without using a pencil by using working tiles.
    Enjoy a difficult escape from the labyrinth now clothed in deeper darkness.

    Publisher's summary
    Kidnap Machine??Print and Play?????????????
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    Obscura
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    "Obscura"?????????????"Kidnap Machine"??????????????????????
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