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Kasserine: Rommel's Battle for Tunisia, 1943
Kasserine: Rommel's Battle for Tunisia, 1943
by GMT Games (2001)
Player Count
1 to 2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Vance von Borries
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Rodger B. MacGowan
  • Mark Simonitch
  • Family
  • Desert Theme
  • Country: Tunisia
  • WWII - Africa
  • Rating: 0/10 from 0 users

    Description

    Kasserine: Rommel's Battle for Tunisia, 1943, is an operational-level game of the WWII German and Italian offensive in central Tunisia that took place in February 1943.

    The Battle of Kasserine Pass in Tunisia, 1943, as Rommel's veteran Panzerarmee withdrew into Tunisia from Libya during 1943, Axis command thought it had a realistic chance to reverse their fortunes in Africa by skillful counter-offensive. On Valentine's Day, the most dangerous of these began. As the Axis player, put on Rommel's goggles and guide your mobile and highly efficient German troops to a major victory that could change the war. As the Allied player, take up your binoculars and assemble your powerful, yet fragile, allied army of Americans, British, and French to decisively defeat the "Desert Fox." You command the tanks, artillery, infantry, and aircraft that decided this fateful battle.

    The system is an amalgamation of Vance von Borries's Invasion: Sicily (including the extremely importantly efficiency ratings) and East Front System (Typhoon; Barbarossa Trilogy), with some accommodation for the smaller scale; the game should be quite familiar to veterans of these games. The game features the best existing detailed Order of Battle developed from extensive research by an international team. Game units include commandos, engineers, HQs, motorcycle troops, a wide variety of tanks including Tiger tanks, the dreaded German 88mm flak guns, and a variety of aircraft. Experienced players will find most game mechanics to be familiar and the newcomer will find help from the many examples of play. Featured items include ranged artillery and artillery fire nets, combat coordination, defender reaction and counter-attack, and minefields. All units are also rated for efficiency.

    Scenarios:
    • Faid Pass - 30 January to 1 February, 6 turns, centered on the Faid Pass quadrant. [...]
    • Kasserine Campaign - 14 to 23 February, 20 turns, full map. [...]
    • The Axis Decide - 19 to 23 February, 10 turns, full map. [...]
    • Thala - 21 to 23 February, 6 turns, the western half of the map. [...]
    • Red Bull at Fondouk Pass - 27 to 29 March, 5 turns, centered on the Fondouk Pass area. [...]
    • Second Battle of Fondouk - 8 to 9 April, 4 turns, centered on the Fondouk Pass area. [...]

    Game Scale:
    Game Turn: 12 hours
    Hex: 2 miles / 3.2 kilometers
    Units: Company to Battalion

    Game Inventory:
    One 22 x 34" full-color mapsheet
    Two dual-side printed countersheets (420 1/2" counters)
    One 32-page Kasserine rulebook
    Seven dual-side printed Player Aid Cards
    Three single-side printed Player Aid Cards
    One 10-sided dice

    Solitaire Suitability: High
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 4-10 hours

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