Active Sellers
Puzzle Master
Things From Another World
by (Self-Published) (2018)
Player Count

Playing Time
15 minutes to 45 minutes
  • Nautical
  • Abstract Strategy
  • Wargame
  • Miniatures
  • Napoleonic
  • American Revolutionary War
  • Print & Play
  • Post-Napoleonic
  • Designers
  • Tod Kershner
  • Pete Sanders
  • Mechanisms
  • Area Enclosure
  • Dice Rolling
  • Area Control / Area Influence
  • Worker Placement
  • Artists
  • Pete Sanders
  • Family
  • Combinatorial
  • Rating: 0/10 from 0 users


    Kansho is a traditional board game which requires deduction and tactical thinking.

    The aim of Kansho is simple: To occupy as much space on the board as possible before the game ends when all markers are expended.

    Players place markers on the board in such a way as to maximize their ownership of the board whilst at the same time removing as many of their opponents markers as possible. Markers are removed from the board if they are surrounded by their opponents markers, or have one or fewer neighbors.

    This means that games of Kansho are often won or lost on a single critical move that can occur at any time during the game. Players must therefore play with precision and cunning in order to be victorious.

    The rules of Kansho are few and simple to grasp but a great deal of practice and skill is required in order to master the game.

    —description from the designer

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