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Justitie Keten spel
Justitie Keten spel
by Identity Games International B.V. (2005)
Player Count
2 to 4

Player Ages
16+

Playing Time
30 minutes to 45 minutes
Categories
  • Dice
  • Educational
  • Mechanisms
  • Roll / Spin and Move
  • Rating: 0/10 from 0 users

    Description

    Subtitle:

    "The weakest link determines the strength of the chain"

    Description:

    This game was made in cooperation between the Dutch Justice Department and Identity Games. It represents the chain (the Dutch word "keten" means "chain") of organizations and how the inter operate with each other to get criminals convicted.

    Naturally, it is a simplification of reality. It only has the main portion of the process to show the general working.

    The game was published in order to help the general public understand the working of the Dutch Justice Department better.

    Apart from a custom playing board, there fifty-five "strategy" cards and fifty-five "question and answer" cards, a custom six-sided die and twenty pawns.

    The pawns are in four colors, one for each player. Each color has five symbols, representing the five "chains" in the game, namely (1) civil law, (2) juvenile law (sub-divided into youth civil law and juvenile criminal law), (3) criminal law, (4) administrative law and (5) immigration law.

    The fifty-five "strategy" cards are similar to "Chance" cards in the Monopoly game, they are "events", things that happen either in favor of the current player or in favor of other players.

    The fifty-five "question and answer" cards are used in a Trivial Pursuit style. Every throw the player is asked a question on one of the cards. If the answer is correct they may move the pawn (according to the number on the die) and choose to throw again. If the answer is incorrect, they ends their turn.

    The single six-sided die has only three possibilities. There are three sides with a single dot, two sides with two dots and one side with a capital "S" on it. If the player throws either a single dot or two dots, he / she has to answer a question. When the player throws the "S", he or she gets to draw a "strategy" card.

    The main target of the game is to educate people about the working of the Dutch Justice Department. The way to win the game, is to have your five pawns move along their respective paths and complete each of the tracks first.

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