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Things From Another World
Puzzle Master
JUMP
JUMP
by Best of PEI (2000)
Player Count
2 to 4

Playing Time
15 minutes
Categories
  • Card Game
  • Racing
  • Designers
  • Lorna Ansems
  • John Ansems
  • Mechanisms
  • Trading
  • Partnerships
  • Card Drafting
  • Rating: 0/10 from 0 users

    Description

    Essentially, the objective of the game is to be the first player/team in a race to move all game pieces around the track and into a home path, while impeding the progress of the opposing players/team through strategic interference. Players move around the board, using cards dealt to them. Cards are clearly marked with alternate uses, increasing the available play options. A key component is that play pieces can be coupled, allowing the top player to take control of his opponent’s play piece(s). Other forms of interaction include trading, uncoupling, switching control, and sending an opponent back to start again.

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