Advertisement

Active Sellers
Puzzle Master
FUN.com
Things From Another World
Calendars
Jok
Jok
by Felsenburg-Spiele
Player Count
2 to 4
Categories
  • Abstract Strategy
  • Number
  • Mechanisms
  • Roll / Spin and Move
  • Dice Rolling
  • Grid Movement
  • Race
  • Track Movement
  • Square Grid
  • Rating: 0/10 from 0 users

    Description

    Jok dice game:
    Each player gets 1 meeple and starts at space 1 of the section of his color. The Players take turns to roll and move. On the roll of a 6 the player gets an extra roll. If a meeple gets on a prime number (framed spaces), the gets a "Jok"-token (joker). Each player may only get two tokens per game. The tokens may be used any time in the players turn to move the meeple up to 6 spaces forward. If a player already has 2 tokens or chooses not to tame one, he may move his meeple equal to the checksum of the prime number it occupies.
    Whenever a meeple gets on a number that can be divided by 11 (black spaces), it gets set back by the product of both digits. The 11 only counts as a prime number.
    The first player to exactly reach space 100 wins the game.

    Knight's move:
    Each player gets 4 meeples which start at spaces 1, 2, 18 and 19. The meeples are moved in turns according to the knight's move in chess. All numbers that can be divided by 11 (black spaces) may not be occupied. The first player to get all his 4 meeples on space 100 wins the game.

    —user summary

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace