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Jake and the Neverland Pirates: Auf Schatzjagd
Jake and the Neverland Pirates: Auf Schatzjagd
by Ravensburger Spieleverlag GmbH (2013)
Player Count
2 to 4

Player Ages
4+

Playing Time
10 minutes
Categories
  • Movies / TV / Radio theme
  • Pirates
  • Designers
  • Thilo Hutzler
  • Mechanisms
  • Set Collection
  • Cooperative Play
  • Press Your Luck
  • Artists
  • Paul Windle
  • Family
  • Characters: Peter Pan
  • Islands: Fictional
  • Rating: 5.94/10 from 8 users

    Description

    As in the television show of the same name, in Jake and the Neverland Pirates: Auf Schatzjagd players want to collect doubloons – ten doubloons, to be precise – and to find those coins they need to assemble the Neverland crew of Jake, Izzy and Cubby.

    To set up the game, place the 24 doubloon tokens – six each of Jake, Izzy, Cubby and Captain Hook, with six different backgrounds total – face down on the table and mix them up, then place the six adventure cards (which match the backgrounds on the doubloons) on the table.

    On a turn, a player turns over a doubloon. If it shows Captain Hook, her turn ends and she places the Hook token face-up on the table; if not, she can draw again or stop her turn. She can continue her turn as long as she doesn't reveal a Hook token or until she reveals a token that has a Neverland character or a background that matches a token already revealed that turn. In the latter case, you place the tokens on the adventure cards of the same color; in the former case, you leave Hook face-up and shuffle all the tokens in hand with those still on the table.

    Each adventure card will say either two or three doubloons on it, and when that card has two or three tokens on it, the players score those coins, placing them in their treasure chest and returning any other tokens to the mix, then remove that adventure card from the game. If a token with this background is later revealed, the players score it immediately.

    Whenever the players think they have at least ten tokens in their chest, they can stop the game to count their loot. If correct, they win! The game also ends if the players draw the sixth Captain Hook token – but if they've already collected at least ten doubloons, they still win!

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