Advertisement

Active Sellers
Puzzle Master
Things From Another World
FUN.com
Calendars
Italia 1917-1918: A Farewell to Arms
Italia 1917-1918: A Farewell to Arms
by Nuts! Publishing (2024)
Player Count
1 to 2

Player Ages
14+

Playing Time
1 hour to 6 hours
Categories
  • Wargame
  • World War I
  • Designers
  • Stéphane Sénéchal
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Thomas Pouchin
  • Family
  • Country: Italy
  • Country: Slovenia
  • Admin: Unreleased Games
  • Cities: Kobarid (Slovenia)
  • Rating: 10/10 from 1 users

    Description

    Italia 1918 - A Farewell to Arms is an operational wargame which simulates the fierce fighting which pitted the troops of the Entente (Italy, France, Great-Britain and USA) against those of the Central Powers (Austria-Hungary and Germany) during the period between the Battle of Caporetto (Oct 1917) and the Villa Giusti Armistice (Nov 1918).

    Two A1 maps, printed front and back, are included. The “global” one covers the terrain between the Adige River and Trieste, to allow the players to simulate the whole campaign from Caporetto onwards. The “zoom” map, with enlarged hexes, covers the terrain from Adige to the Adriatic sea in order to concentrate on the main combat zone after the Italian retreat: the Piave River, the Monte Grappa Massif, the Asiago Plateau and the Trento area & for the second one the zone of the Austro-German offensive on the Isonzo that has been immortalised under the name of the battle of Caporetto.

    The 2 ½ countersheets include a complete OB for all the belligerents, from tenacious Italian “Alpini” to the redoutable German “Alpenkorps”, along with Austrian “Kaiserjäger”, Hungarian “Honvéd” divisions or French “Chasseurs des Alpes”.

    Basic rules allow the players to tackle 6 variously sized scenarios, from 1 to 6 hours of play, using either a part of the board, or the map in its entirety. 5 of the scenarios are designed to be played on the ‘zoom’ map, in order to take maximum advantage of the improved play experience provided by the larger hexes.
    In chronological order, the scenarios are:
    • “Thunder at Caporetto” (4 turns/ portion of the “global” map) covers the offensive of von Below’s XIV. Armee, which caused the collapse of the Italian IIa Armata and set in motion the retreat to the Piave.
    • “1st Piave: the stopping battle” (3 turns / all of the “zoom” map) simulates the last attacks launched jointly by AH and German units, before the Germans were withdrawn to the Western Front. These assaults were only contained by the fierce resistance of the Italian army on the Monte Grappa-Piave line, the last obstacle before the Venetian plain.
    • “Radetzky: Conrad’s last gamble” (1 turn/ half of the “zoom” map) is a 1 turn scenario covering the offensive launched in the Asiago region in June 1918 by the former Imperial Chief of Staff Conrad von Hötzendorf, an offensive that was stopped by the joint efforts of Italian, French and British troops. This is the game’s introductory scenario.
    • “Albrecht: Boroevic’s missed opportunity” (3 turns/ half of the “zoom” map) simulates the offensive launched by Army Group Boroevic on the Piave at the same time as “Radetzky”.
    • “2nd Piave: The Battle of the Solstice” combines “Albrecht” and “Radetzky” in a big 4 turn long scenario using the whole of the “zoom” map.
    • “3rd Piave: Revenge at Vittorio” (4 turns/ whole “zoom” map) simulates the final Entente offensive which is now known as Battle of Vittorio-Veneto.

    Advanced rules allow the players to simulate the whole campaign; they introduce the reconstruction of destroyed units, the management of strategic reserves and the use of random events cards (50 for each side) with various effects and evocative titles such as “Rommel”, “Hemingway” or “I ragazzi del 99” (“The boys of 99”), for example.

    The campaign game is played on the “global” map, beginning with the Caporetto offensive and lasts 23 to 36 turns.

    Optional rules will allow players to explore several “what-if” possibilities.
    For those who do not know the system, the basic rules of Somme 1918 can be consulted while waiting for the online rules of Italia 1918, which will be similar but with some adaptations and novelties.

    • Boxed game
    • 2 A1 double-sided maps
    • 1 A1 single-sided map
    • 700 counters
    • Rules booklet in english
    • 24 pages campaign rules booklet in english
    • 1 set of 100 event cards
    • 2 A3 double-sided player aids [ Allied screen, Central powers screen ]
    • 3 A4 single-sided player aids [ Strategic reserves for both sides & other tracks ]
    • 4 A4 double-sided player aids [ Scenario setups ]
    • 2 A4 single-sided player aids [ Reinforcements & Terrains ]
    • 4 dice

    (from Nuts Publishing website)

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: cards against humanitu | the thing | Top rated | montana | bang samurai | vest | Aetherium | on thin ice | yolo | Lancaster County opoly game | stars right | return of the heroes | Smokers wild | Yahoo buckaroo | pathfinder wrath of the righteous | peaceable kingdom | Cop salad | south park uno | othello | hades+h3 | SOS Titanic | Timber peak | life adventures | black white mexi or jew | Connect four shots | malvern hill | Piranha | Hunted | Weed monnopoly | espn all sports trivia
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us