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Isle of Trains
Isle of Trains
by Lookout Games, Greater Than Games (Dice Hate Me Games), Looping Games (2014)
Player Count
2 to 4

Player Ages
13+

Playing Time
45 minutes
Categories
  • Card Game
  • Transportation
  • Trains
  • Designers
  • Seth Jaffee
  • Dan Keltner
  • Mechanisms
  • Action Point Allowance System
  • Modular Board
  • Hand Management
  • Income
  • Contracts
  • Layering
  • Artists
  • Christopher Kirkman
  • Daniel Guidera
  • Family
  • Crowdfunding: Kickstarter
  • Rabbit Line (Dice Hate Me Games)
  • Components: Multi-Use Cards
  • Rating: 6.9/10 from 1169 users

    Description

    In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.

    Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars.

    When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!

    Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!

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