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Inhumane Resources
Inhumane Resources
by East Street Games (2020)
Player Count
4 to 8

Player Ages
12+

Playing Time
20 minutes to 40 minutes
Categories
  • Card Game
  • Bluffing
  • Deduction
  • Designers
  • Paul Brook
  • Rating: 0/10 from 0 users

    Description

    The HR Director has announced that in 6 months time she will be retiring and now each team leader must vie for the HR Directors Job.

    Inhumane Resources is a light card game where players assume the role of a Team Leader vying for the latest promotion.

    Set-up:

    Shuffle the deck of resource cards and deal a hand of 7 to each player. Then place the remainder face down in the middle of the table within reach of all players.

    Shuffle each numbered task deck seperately and place on the table face down in order of difficulty (1-3).

    Randomly decide a starting player.

    Gameplay:

    Play takes place over a series of 6 round's (representing months) where one Team Leader chooses a task to complete from a varying assortment of difficulties. The harder the task, the more favour (points) rewarded. The starting player decides on one Task to take of the 3 difficulty levels and reveals it to all the players.

    The task will outline requirements needed to fulfill the task. Such as:

    - Computer Hacking Scandal -
    Requirements: 4 IT, 1 Operations and 3 Marketing.
    Reward: 8 Favour

    The Team Leader must resolve this task in order to earn the Favour, however, they may call on others to help complete this task. The other players may contribute to the (hopeful) success, and ask for a share of the Favour. All players can offer their help and expertise based on resource cards they have in hand which range from Executive, Budget, IT, Operations, Marketing. However they are allowed to lie about what they can contribute.

    Once all deals have been made, all players that are involved must put forward their contribution to the task face down. They are then all revealed.

    If all the requirements have been met then the task is a success and the current player hands out the agreed share of Favour to the involved players.

    If not all the requirements have been met then task is a failure and all involved players lose 2 Favour.

    Going clockwise the next player takes their turn, choosing a Task.

    Once all players have had a turn, the round is over and players replenish their hands back to 7.

    Round 2 then starts, however with the player to the left of the starting player.

    End of the Game:

    After six rounds the player that has the most favour with the MD wins the game.

    -description from publisher

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