Advertisement

Active Sellers
Calendars
FUN.com
Puzzle Master
Things From Another World
Indonesia
Indonesia
by Splotter Spellen, One Moment Games (2005)
Player Count
2 to 5

Player Ages
14+

Playing Time
3 hours to 4 hours
Categories
  • Transportation
  • Economic
  • Industry / Manufacturing
  • Designers
  • Jeroen Doumen
  • Joris Wiersinga
  • Mechanisms
  • Pick-up and Deliver
  • Auction/Bidding
  • Tech Trees / Tech Tracks
  • Artists
  • Ynze Moedt
  • Jeroen Kesselaar
  • Family
  • Country: Indonesia
  • Components: Gems/Crystals
  • Digital Implementations: TableTop Simulator Mod ( TTS)
  • Digital Implementations: SlothNinja
  • Rating: 7.82/10 from 3403 users

    Description

    Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see…

    Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players.

    Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: aliens another day in the corps | naruto shippuden | Human | zura | Annamarie island monopoly | ticket to ride russia | wizards monopolu | minecraft board games | typing | on the hunt for dinos | geom | winks | Chuckit chicken | cafe | Black stories | Vancouver island monopoly | Gilmer+girla | marvel spider-man bend and fle | lanterns | pack and stack | West ban opoly | Playskool galactic heroes | Wizards wanted | postal delivery | warhammer invasion | Tickles sounds and bights | trivia crack official | food game | Gimme+five | Touhou Shisouroku
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us