Advertisement

Active Sellers
Things From Another World
Puzzle Master
Calendars
FUN.com
In Her Majesty's Name: The Rise of Akhenaton
In Her Majesty's Name: The Rise of Akhenaton
by (Unpublished) (2019)
Player Count
2 to 6

Player Ages
14+

Playing Time
1 hour, 30 minutes to 2 hours
Categories
  • Science Fiction
  • Designers
  • Mark Byng
  • Mechanisms
  • Dice Rolling
  • Point to Point Movement
  • Artists
  • Mark Byng
  • Caroline Gallagher
  • Family
  • Steampunk
  • Admin: Unreleased Games
  • Rating: 8/10 from 1 users

    Description

    In Her Majesty's Name: The Rise of Akhenaton is set in a Steampunk world of 1895, the players represent the major nations of the Victorian era competing for both mechanical & mystical advantage.

    Three decks of cards (Destination, Mission & Adversary) create challenges all around the world and the players compete to accumulate Fame Points by travelling to destinations and claiming the cards for successfully completing the challenge at that location.
    Challenges involve Shooting, Fighting or Mystic traits; they are resolved using a dice roll adjusted by skill level, 'Operation' cards played and money spent.

    During a challenge all players can opt to play cards to either help or hinder the current player.
    Six of the challenges in the game involve the 'Regalia of Ra', if players obtain these items they increase their Mystic powers.
    However Akhenaton’s agents are also searching for the Regalia of Ra and on every player’s turn all regalia in play will move towards their headquarters in Cairo, if a regalia item reaches Cairo then Akhenaton claims it.

    When the sixth regalia item is revealed Akhenaton himself appears on the board and moves on London, if he reaches London he wins, if he is defeated then the player with the most Fame Points wins.

    —description from the designer

    Feedback from playtester Mark T
    “it’s an atmospheric, retro experience with simple, fast, well balanced, logical game play. We all loved the subtle balance of co-op and every man for himself. The pain of taking one for the team by compromising an intended mission to help someone else pick up a Regalia rather than let it get to Cairo makes for some fantastic gameplay with all the deal making/breaking that goes with that.
    The end game is a lovely ramping of tension and the option of going for total loss rather than helping someone who has previously screwed you over win outright is also a very nice/nasty touch.”

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: chile | Kingdom Death Monster | trivia cards | table | Cumberland Maryland | perses | IQ+Concept | taiwan | days of wonder memoir 44 pacific theater expansion | Etobicoke | SCP, | Idaho Opoly | Baby alive grows up | camel racing | Pillow fight | Star Trek Attack Wing - Gorn Starship Gornarus | red dot | EMS board game | rattlesnake jake | goldenopoly | Ice and fireo | Caran Universe | mansions | Mile Bourne | french | Dirty marbles board | clue en español | coca cola board game | neighborhood playset | tipsy
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us